MIRUS is a “third-person action adventure game” with the aim of telling the player a thoroughly gripping and intense story.
In this story the statement is conveyed that one’s own perception is often not questioned,
even if it can be changed quickly by emotions or mental disorders.
Accompanied by self-animated cut scenes, the overall package ensures a great gaming experience.
Thomas Förg – Projectleader, Designing, Programming
Axel Bauer – Story, Music Compositing, Sound Design
Christoph Englert – 3D Modeling
Christian Mrnik – 3D Modeling, UV Painting, Sound Design
Laura Pointinger – 3D Modeling, Concept Art





