This third person prototype was done as a leisure project to test movement, fighting and AI technologies.
Metahumans with custom skinned and painted clothes were used. The enemies can sense a character by seeing or hearing. Enemies can hide, attack, shoot and close fight. In order to avoid damage the main character can parry attacks. Weapon Shoot and weapon idle animations, all logic and AI were coded by myself with Unreal Engine blueprints. There sure need to be improvements. A video can be seen here:




